Friday, April 8, 2011

Project goes open source

My alpha review is fast approaching . My personal goals for the review is to get a basic framework up and running. That would include a simple game environment loaded and same basic camera controls implemented as well . SpiderGL helps me to set up camera controls and Mesh Loading wrappers take care of loading a mesh as well. I also want this to be hosted on a web server locally running on my machine . These were a few of my concerns as i have not worked with this at all , i was not exactly sure of how this would work out. I've got Apache up and running and hosting basic 101 experiment pages running on my machine. Soon i've have these uploaded as well.

I have also created a sourceforge repository for my development. You can find it here. Over the weekend i plan to get the rest of my development done and posted. Long weekend ahead :) !

4 comments:

  1. I'm glad you got your sourceforge page setup - all of the directories are empty at the moment though, but I'm sure you are aware. If you are using Windows, you can also use IIS for your web server, but if you already have Apache up and running, I wouldn't bother. I don't know enough about web servers to tell you if one is better than the other.

    ReplyDelete
  2. Also, you may find this WebGL report that my coworker made useful: http://webglreport.sourceforge.net/.

    ReplyDelete
  3. FYI. There will be a third WebGL Camp on June 10th.

    ReplyDelete
  4. I expect you will have at least a memory cache, but most systems like these also have a disk cache. I think this presents some interesting challenges because JavaScript has limited disk access. If you do a disk cache, you might find this writeup useful: http://hacks.mozilla.org/2011/04/using-client-side-storage-today/.

    ReplyDelete