Nice work with your poster. Good figure to text ratio. Does your implementation use web workers? Will you have a demo on poster day?
Thanks Patrick . I do have a worker that fetches content asynchronously , but i've still not been able to crack thru SpiderGL's mesh loading part. I just have one mesh overwriting another mesh. Jon took sometime off his schedule to see if we could make something out , but nothing substantial yet. So i'm still not very positive about the demo, although i can have a decent sized grid scene loaded up and users can interact with it .